#include "MenuCursor.h"
#include "../SGD Wrappers/SGD_GraphicsManager.h"
#include "Game.h"

MenuCursor::MenuCursor()
{
}


MenuCursor::~MenuCursor()
{
}

void MenuCursor::Initialize(std::vector<SGD::Point> p)
{
	positions = p;
}

void MenuCursor::Render()
{
	SGD::Rectangle rect{ { (Game::GetInstance()->GetScreenWidth() / 2) - position.x + offset.x,
		position.y + offset.y }, size };
	SGD::GraphicsManager::GetInstance()->DrawRectangle(rect, SGD::Color{ 255, 0, 0 });
}